STEP 4: Let's create a point and use our x and y values to place it.

  • Select the GRAPHICS tab and click on .
  • Drag Point INSIDE your loop. Change the coordinates to x, y.
  • Run your program to see your point appear.


To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
  • Run Code
  • Submit Work
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  • Reset Code Editor
  • Codesters How To (opens in a new tab)